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Tips and Advice for the Lighting Designer
These are some tips for someone who is doing the job of
Lighting Designer. For what the LD does see our position description.
These are a few handy hints mainly discoverd by making
mistakes or fortuitous accident
- Be careful using 2kW lanterns for general lights. The
Dancehouse have some very nice ADB 2kW Fresnels but
they're a lot brighter than the Sil Turbos FOH so you
can easily make the important DS strip look really
dim by making the mid stage too bright.
- Profiles can be used in stage to give a remarkably
even wash (given they're profiles). Cross them from
the off stage edges across the stage focused wide and
fairly soft. Use with a little fill light of a
different colour from the font and they provide realy
good shape and highlights.
- The addition of a mid or strong frost to a Par 64 can
make it into a fairly nice open wash light to flood
in a bit of colour. Very useful if PARs are all
you've got left after doing a general cover with
Fresnels. Without the frost they tend to have a
fairly ugly oval hot-spot and wide spill which isn't
always what you want.
- Don't be (too) afraid of unsymterical rigs and
plotting. Using contrasting colours from different
directions or on different parts of the stage gives
a much more interesting and powerful design. It's
useful to have different colours on different
channels but if you're short it's by no means
essential.
- If you have to put multiple lanterns on a channel
but know you want them at different brightnesses
you can always use neutral density filter to dim
one of them.
- Remember that if you dim a tungsten lantern a lot
you get a very orange light. If you know you need
the lantern dim, partiacularly in a cool colour,
consider using a lower wattage lantern or neutral
density filter.
- Bear in mind the transmittance of gels you're
selecting. Congo blue is a fantastic colour but you
need a huge lantern if you want to see any light on
stage. If you've got a limited number of lanterns
select a gel with a little more transmittance or if
you want a particular gel compensate by using more
and bigger lanterns.
- Lavender can be used as a "general" colour. Either
warm it with straw or cool it with steel. Good when
limited number of lanterns available for a wash.
Works well. Idea from Si to check exact lavender.
Mark D thinks it's Lee 003 - Lavender tint.
- Order Gels by number -- even saying I want Lavender
and meaning Lee's gel called lavendar means at
times you get someone else's idea of lavender i.e.
purple which doesn't work and isn't usable. Insist
on a particular colour, or have it matched from a
swatch/check if substituted.
- Gobo projection is a useful tool and it's back in
fashion. It's great for adding texture and
something a bit different to your design however
there's a couple of things to remember
- Be careful with beam angle, as a rule, it won't be
nearly as wide as you expect it to be, take the
time to do the maths and work out what coverage you
can get from where.
- Gobos make the lantern really dim and if you gel it
even more so. Use the biggest lights you can
get/afford/have space for. Even then, don't expect
it to cut through your wash.
- Movers are a nice tool for gobo projection but many
aren't very bright either, not until you get up to
500s and 2000s.
- Always check where the action is taking place
(don't always believe what the director says)
- Remember to light people not where they stand --
focus on a person, since to light their head
require focusing further back!
- Prepare the cues in the lib before the plot
session, so its quick to flick through and set/save
the states.
- Its a gamble between plotting everything all at
once or doing a rough plot and refining it.
Plotting everything is usually slightly quicker
overall, but if you don't finish it all (which in
MUGSS shows is common) then you've got a show with
black states!
- If its looking unlikely you'll complete all
states, giving up on plotting and moving to
submasters is good for flying. Being able to cover
all areas should be a priority then colours then
specials.
- Assuming your lighting desk lets you record the
live state to cues preparing subs for different
washes, areas and specials first can greatly
increase your plotting speed. Remember on Strand
desks you can add and subtract subs using SUB n @
WHEEL *;
- When programming for moving lights remember to pay
attention to what they're doing when you're not
using them as well as when you are especially if
your desk doesn't have auto-move-in-dark.
- Lights moving around are noisy and distracting so
keep them in a sensible place when you're not using
them. Avoid having them whizz back to 0 0 home when
they're not in use.
- Make sure the lights are in the right place and
have the right colour and gobo for the cues
before and after the ones they're used in.
Otherwise you get a great disco effect as they
whizz into place and all the wheels spin when the
cue comes up.
- On Strand 530/550 desks you can use
(chan/chans) @ CUE x {ATTS ONLY} and
on 520s (chan/chans) @ CUE x [REC MODE] {ATTS
ONLY} to copy the attributes but not
intensities from the cue specified. -- Rob Halliday - Blue Room Technical Forum
- If you're programming a moving chase bear in mind
the speed of the lanterns and the distance between
steps. If you're executing steps at a constant rate
and some of your positions are much closer together
than others you'll either have the lantern hanging
around stationary at near together points or it
will never get to the far points before starting to
move on to the next.
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